Elder Longbow |
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 | Yes |
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Level Required | 60 Range |
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Slot | Weapon |
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Enchantment Slots | 6 |
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Attack Speed | 2.8 |
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Crit Chance | 5% |
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Crit Multiplier | 1.3 |
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An incredible longbow with power like you’ve never seen. Is it possible to improve this design any further? |
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An Elder Longbow is a medium-slow type range weapon that requires ammo to function in combat. It requires level 60 Range to equip it.
Acquisition
Elder Longbows are tradable, players can buy and sell them at the Marketplace. The weapon can also be crafted using the following recipe:
Icon | Name | Skill: Level | Experience | Recipe |
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 | Elder Longbow | Crafting (Range): 65 | 30,000 | x1,500, x300 |
Players preferring combat may not acquire an Elder Longbow as easily as no monster, zone, challenge, or dungeon drops the weapon as a reward.
Enchanting
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Scroll of Weakening | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Physical Accuracy | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
Scroll of Elemental Accuracy | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
Scroll of Accuracy | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Endless Ammo | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
Scroll of Critical Strike | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
Scroll of DOT Dealer | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +5 damage per tick. |
Scroll of Convergence | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
Scroll of Finesse | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
Scroll of Force | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
Scroll of Acrobatics | weapon | 100 | | | | Has a 3% chance to speed up attack speed by 33%. |
Scroll of Poisoning | weapon | 100 | | | | Apply poison for 1 damage per second. |
See also