Fur Trousers
Jump to navigation
Jump to search
![]() | |||||||||
Vendor Value | 9,000 ![]() | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | 10 Range 10 Defense | ||||||||
Enchantment Slots | 1 | ||||||||
Slot | Legs | ||||||||
Offensive Stats | |||||||||
| |||||||||
Offensive Affinity | |||||||||
| |||||||||
Defensive Stats | |||||||||
| |||||||||
Defensive Affinity | |||||||||
| |||||||||
| |||||||||
Set Bonus | |||||||||
| |||||||||
Enchanting | |||||||||
| |||||||||
Augmentation | |||||||||
| |||||||||
Research | |||||||||
| |||||||||
Crafting | |||||||||
Category | Range | ||||||||
Level | 11 | ||||||||
Experience | 500 | ||||||||
Tooltip | |||||||||
Despite the itchiness, it’s easy to move in and provides some protection to vital spots. |
Fur Trousers are leg armor intended for use in Ranged combat. They require level 10 Defense and level 10 Range to equip them.
Contents
Set Bonus
Fur Trousers provide one count to the Range set bonus:
- Elven Agility 1: When 3 items of this set are equipped, the bonus increases dexterity by 10%, agility by 5% and gives a 5% chance to not consume ammo when casting a Range ability.
- Elven Agility 2: When 4 items of this set are equipped, the bonus increases dexterity by 20%, agility by 10% and gives a 10% chance to not consume ammo when casting a Range ability.
Acquisition
Fur Trousers are tradable, players can buy and sell them at the Marketplace. They can also be crafted using the following recipe:
Icon | Name | Skill: Level | Experience | Recipe |
---|---|---|---|---|
![]() | Fur Trousers | ![]() | 500 | ![]() |
Enchanting
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | helm, body, legs | 13 | 200 | 30 | Mind, Chaos, Death | Increases agility by 12. |
![]() | helm, body, legs, shield, combat-talisman | 26 | 400 | 40 | Earth, Blood, Chaos | Increases your threat by 20%. |
![]() | helm, body, legs | 31 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
![]() | helm, body, legs | 32 | 400 | 40 | Air, Fire, Cosmic | Increases resistance by 10. |
![]() | helm, body, legs | 80 | 1000 | 80 | Blood, Chaos, Death | Additively increases offensive magic, range, and melee affinity by 2% but reduces the respective defensive affinities by the same amount. |
![]() | helm, body, legs | 81 | 1000 | 80 | Blood, Chaos, Death | Increases maximum damage and decreases minimum damage by 1.5%. Caps at 80%. |
![]() | body, legs | 82 | 1000 | 80 | Air, Water, Death | Ability cast speed increases damage dealt with slower abilities getting a larger bonus damage. Bonus is capped at either 50% faster or slower than your base speed. For example, if your base speed is 3s, then the cap is 1.5s or 4.5s when calculating bonus damage. Slower base attack speeds result in higher potential damage bonuses. Always increases damage dealt; it will never decrease your damage. |
![]() | body, legs | 100 | Gives a 1% chance to reduce damage taken by 90% and cast your auto-attack ability. Caps at 50%. |
See Also