Thick Hide Body
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Vendor Value | 22,500 ![]() | ||||||||
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Level | 20 Range 20 Defense | ||||||||
Enchantment Slots | 2 | ||||||||
Slot | Body | ||||||||
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Defensive Stats | |||||||||
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Defensive Affinity | |||||||||
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Set Bonus | |||||||||
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Enchanting | |||||||||
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Augmentation | |||||||||
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Research | |||||||||
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Crafting | |||||||||
Category | Range | ||||||||
Level | 24 | ||||||||
Experience | 750 | ||||||||
Tooltip | |||||||||
Not the most comfortable, but better than standard-issue militia gear. With its minor magic resistance properties, you might be able to handle foes you couldn’t before while wearing this. |
Thick Hide Body is armor intended for use in Ranged combat. It requires level 20 Defense and level 20 Range to equip it.
Contents
Set Bonus
A Thick Hide Body provides one count to the Range set bonus:
- Elven Agility 1: When 3 items of this set are equipped, the bonus increases dexterity by 10%, agility by 5% and gives a 5% chance to not consume ammo when casting a Range ability.
- Elven Agility 2: When 4 items of this set are equipped, the bonus increases dexterity by 20%, agility by 10% and gives a 10% chance to not consume ammo when casting a Range ability.
Acquisition
A Thick Hide Body is tradable, players can buy and sell it at the Marketplace. It can also be crafted using the following recipe:
Icon | Name | Skill: Level | Experience | Recipe |
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![]() | Thick Hide Body | ![]() | 750 | ![]() ![]() |
Enchanting
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | helm, body, legs | 13 | 200 | 30 | Mind, Chaos, Death | Increases agility by 12. |
![]() | helm, body, legs, shield, combat-talisman | 26 | 400 | 40 | Earth, Blood, Chaos | Increases your threat by 20%. |
![]() | helm, body, legs | 31 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
![]() | helm, body, legs | 32 | 400 | 40 | Air, Fire, Cosmic | Increases resistance by 10. |
![]() | helm, body, legs | 80 | 1000 | 80 | Blood, Chaos, Death | Additively increases offensive magic, range, and melee affinity by 2% but reduces the respective defensive affinities by the same amount. |
![]() | helm, body, legs | 81 | 1000 | 80 | Blood, Chaos, Death | Increases maximum damage and decreases minimum damage by 1.5%. Caps at 80%. |
![]() | body, legs | 82 | 1000 | 80 | Air, Water, Death | Ability cast speed increases damage dealt with slower abilities getting a larger bonus damage. Bonus is capped at either 50% faster or slower than your base speed. For example, if your base speed is 3s, then the cap is 1.5s or 4.5s when calculating bonus damage. Slower base attack speeds result in higher potential damage bonuses. Always increases damage dealt; it will never decrease your damage. |
![]() | body, legs | 100 | Gives a 1% chance to reduce damage taken by 75% and cast your next ability. Caps at 50%. |
See Also