Throwing Spinner
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![]() | 189,000 | ||||||
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![]() | 1,999,999 | ||||||
Level Required | 60 range | ||||||
Slot | weapon | ||||||
Enchantment Slots | 6 | ||||||
Attack Speed | 2.5 | ||||||
Offensive Stats | |||||||
Crit Chance | 0.05 | ||||||
Crit Multiplier | 1.25 | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Augment | |||||||
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Throwing Spinner is a slow, infinitely throwable, ranged weapon that requires no ammo to function, unlike bows, crossbows and longbows. It is currently the best throwing weapon craftable in the game, and often referred to as "handspinner"
How to Acquire
It is acquired via the crafting skill, recipe:
Category | Level | XP |
---|---|---|
Range | 62 | 23,600 |
Item | Quantity | Cost | |
---|---|---|---|
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Stygian Bar | 12 | 1,320,000 |
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Elder Log | 1000 | 54,950,000 |
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Experimental Ammo | 300 | No Entry |
Total cost | 56,270,000 | ||
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Throwing Spinner | 1 | 1,999,999 |
Profit | 54,370,000.95 |
Enchanting
List of useful Enchantments.
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Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also