Difference between revisions of "Forgotten Madness"
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==How to Acquire== | ==How to Acquire== | ||
It is acquired from [[Sunken Treasure]] and also the combat zone [[Fallen Academy]]. | It is acquired from [[Sunken Treasure]] and also the combat zone [[Fallen Academy]]. | ||
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+ | ==Augmenting== | ||
+ | Every [[Enchanting#List_of_Augment_Upgrades|augment]] turns {{PAGENAME}} into a [[Forgotten Anger]] | ||
==Enchanting== | ==Enchanting== |
Latest revision as of 00:54, 11 November 2023
3,360,000 | |||||||
12,900,000 | |||||||
Level Required | 70 strength 70 magic | ||||||
Slot | weapon | ||||||
Enchantment Slots | 7 | ||||||
Attack Speed | 2.3 | ||||||
Offensive Stats | |||||||
Crit Chance | 0.05 | ||||||
Crit Multiplier | 1.3 | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Augment | |||||||
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Tooltip | |||||||
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A Forgotten Madness is a weapon that primarily provides slashing offensive bonuses when in combat, it provides higher (+131 vs +72/+64) strength bonus than the other forgotten souls. It requires level 70 strength to equip.
How to Acquire
It is acquired from Sunken Treasure and also the combat zone Fallen Academy.
Augmenting
Every augment turns Forgotten Madness into a Forgotten Anger
Enchanting
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Weakening | Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Accuracy | Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike | Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo | Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also