Difference between revisions of "Mithril Scimitar"
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− | + | A '''{{PAGENAME}}''' is a medium-fast type weapon that provides medium combat bonuses when in combat. It requires [[Combat#Strength|Strength]] level 30 to be equipped. | |
− | It | ||
− | ==See also= | + | = Acquisition = |
− | *[[Equipment]] | + | |
+ | A {{PAGENAME}} can be bought at the [[Marketplace]] or can be crafted: | ||
+ | |||
+ | {{Item Recipes}} | ||
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+ | = Augmenting = | ||
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+ | [[Augmenting]] a {{PAGENAME}} provides +1.3 [[Combat#Affinities|Melee]] and +1.7 [[Combat#Equipment_Statistics|Strength]] per augmentation and costs 1 [[Mithril Bar]] per counter increase, and a number of {{PAGENAME}} base copies when augmenting beyond +5. | ||
+ | |||
+ | = Enchanting = | ||
+ | |||
+ | {{Enchantments|Weapon}} | ||
+ | |||
+ | = See also = | ||
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+ | * [[Equipment]] | ||
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+ | {{Navbar Items|Combat}} | ||
+ | |||
+ | [[Category:Scimitar]] | ||
+ | [[Category:Mithril Equipment]] |
Latest revision as of 04:28, 28 April 2025
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![]() | 78,600 | ||||||
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![]() | 399,999 | ||||||
Level Required | 30 Strength | ||||||
Slot | Weapon | ||||||
Enchantment Slots | 3 | ||||||
Attack Speed | 2.4 | ||||||
Offensive Stats | |||||||
Crit Chance | 5% | ||||||
Crit Multiplier | 1.3 | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Augmentation | |||||||
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Research | |||||||
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Tooltip | |||||||
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A Mithril Scimitar is a medium-fast type weapon that provides medium combat bonuses when in combat. It requires Strength level 30 to be equipped.
Contents
Acquisition
A Mithril Scimitar can be bought at the Marketplace or can be crafted:
Icon | Name | Skill: Level | Experience | Recipe |
---|---|---|---|---|
![]() | Mithril Scimitar | ![]() | 7,900 | ![]() ![]() |
Augmenting
Augmenting a Mithril Scimitar provides +1.3 Melee and +1.7 Strength per augmentation and costs 1 Mithril Bar per counter increase, and a number of Mithril Scimitar base copies when augmenting beyond +5.
Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() |
Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() |
Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also
ExpandCombat Equipment |
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