Difference between revisions of "Iron Scimitar"
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− | '''{{PAGENAME}}''' | + | A '''{{PAGENAME}}''' is a medium-fast type weapon that provides somewhat small combat bonuses when in combat. It requires [[Combat#Strength|Strength]] level 10 to be equipped. |
− | == | + | = Acquisition = |
− | + | ||
− | {{ | + | A {{PAGENAME}} can be bought at the [[Marketplace]] or can be crafted: |
+ | |||
+ | {{Item Recipes}} | ||
+ | |||
+ | = Augmenting = | ||
+ | |||
+ | [[Augmenting]] a {{PAGENAME}} provides +0.4 [[Combat#Affinities|Melee]] and +0.7 [[Combat#Equipment_Statistics|Strength]] per augmentation and costs 1 [[Iron Bar]] per counter increase, and a number of {{PAGENAME}} base copies when augmenting beyond +5. | ||
+ | |||
+ | = Enchanting = | ||
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{{Enchantments|Weapon}} | {{Enchantments|Weapon}} | ||
− | + | = See also = | |
− | *[[Equipment]] | + | |
+ | * [[Equipment]] | ||
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+ | {{Navbar Items|Combat}} | ||
− | [[Category: Iron Equipment]] | + | [[Category:Scimitar]] |
+ | [[Category:Iron Equipment]] |
Latest revision as of 04:24, 28 April 2025
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![]() | Yes | ||||||
Level Required | 10 Strength | ||||||
Slot | Weapon | ||||||
Enchantment Slots | 2 | ||||||
Attack Speed | 2.4 | ||||||
Offensive Stats | |||||||
Crit Chance | 5% | ||||||
Crit Multiplier | 1.3 | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Augmentation | |||||||
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Research | |||||||
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Tooltip | |||||||
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A Iron Scimitar is a medium-fast type weapon that provides somewhat small combat bonuses when in combat. It requires Strength level 10 to be equipped.
Contents
Acquisition
A Iron Scimitar can be bought at the Marketplace or can be crafted:
Icon | Name | Skill: Level | Experience | Recipe |
---|---|---|---|---|
![]() | Iron Scimitar | ![]() | 1,560 | ![]() ![]() |
Augmenting
Augmenting a Iron Scimitar provides +0.4 Melee and +0.7 Strength per augmentation and costs 1 Iron Bar per counter increase, and a number of Iron Scimitar base copies when augmenting beyond +5.
Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also
ExpandCombat Equipment |
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