Difference between revisions of "Iron Battleaxe"
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'''Iron Battleaxe''' is a slow type weapon that provide semi-low combat bonuses when in combat. It requires 10 attack levels to be equipped. | '''Iron Battleaxe''' is a slow type weapon that provide semi-low combat bonuses when in combat. It requires 10 attack levels to be equipped. | ||
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[[Category:Iron Equipment]] | [[Category:Iron Equipment]] | ||
− | {{Navbar Items| | + | {{Navbar Items|Combat}} |
[[Category:Battleaxe]] | [[Category:Battleaxe]] |
Latest revision as of 11:12, 30 October 2023
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Level Required | 10 strength | ||||||
Slot | weapon | ||||||
Enchantment Slots | 2 | ||||||
Attack Speed | 3 | ||||||
Offensive Stats | |||||||
Crit Chance | 0.035 | ||||||
Crit Multiplier | 1.13 | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Augment | |||||||
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Tooltip | |||||||
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Iron Battleaxe is a slow type weapon that provide semi-low combat bonuses when in combat. It requires 10 attack levels to be equipped.
How to Acquire
It is acquired via the crafting skill, recipe:
Crafting Level |
Crafting Exp |
Materials | |
---|---|---|---|
25 | 708 |
Enchanting
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Weakening | Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Accuracy | Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike | Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo | Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also