Difference between revisions of "Combat"

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|[[Elven Encampment]] (Duo Zone)
 
|[[Elven Encampment]] (Duo Zone)
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|[[Torn Goblin Settlement Map]]
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|[[Burning Feather]]
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|[[Ancient Maelstrom Orb]]
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|[[Dwarven Research Key]]
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|Master/Legendary Gathering Gear
 
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|Dwarven Research Station
 
|Dwarven Research Station
| -
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|Master Miner
 
|1
 
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|-
 
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|[[Heart of the Oak]]
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|Master/Legendary Gathering Gear
 
|Master/Legendary Gathering Gear
 
|Nature Atheneum
 
|Nature Atheneum
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The difficulty stops increasing once you either reach your maximum (which by default is 10, but can be increased by completing [[Elite Scroll|Elite Challenges]]) or you reach a value that you preset before entering the zone.
 
The difficulty stops increasing once you either reach your maximum (which by default is 10, but can be increased by completing [[Elite Scroll|Elite Challenges]]) or you reach a value that you preset before entering the zone.
  
Every 50 waves, the loadout that is associated with the zone is reloaded, which means your food will refill every difficulty increase if your loadout contains food. This is extremely helpful when trying to get as high as you can.  
+
Every 50 waves in a zone, the loadout that is associated with the zone is reloaded, which means your food will refill, every time difficulty increases, or if you have set/reached your maximum difficulty, if your loadout contains food.
 +
 
 +
More information about which monsters you might encounter in each zone is found [[Monsters|here]].
 +
<!--
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+Farm
 
|+Farm
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|[[Voidtouched Giant]]
 
|[[Voidtouched Giant]]
 
|}RFI: Requires More Information
 
|}RFI: Requires More Information
 +
-->
  
 
==Combat Experience==
 
==Combat Experience==
Players gain different types of combat experience through a variety of different ways. Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills. Constitution experience is gained when being damaged by enemies. Attack experience is gained by dealing any form of damage. Defense experience is gained by mitigating damage from enemies.
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{| class="wikitable align-center-1"
 +
|Skill
 +
|Experience gained when
 +
|Exp formula
 +
|-
 +
|{{img|constitution|35|35|word=1}}
 +
|Constitution experience is gained when being damaged by enemies.
 +
|<math>\max(1, \lfloor \frac{{\text{damage}}}{50} + \frac{{\text{mitigated}}}{25} \rfloor)</math>
 +
|-
 +
|{{img|defense|35|35|word=1}}
 +
|Defense experience is gained by mitigating damage from enemies.
 +
|<math>\max(1, \lfloor \frac{{\text{damage}}}{25} + \frac{{\text{mitigated}}}{10} \rfloor)</math>
 +
|-
 +
|{{img|attack|35|35|word=1}}
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|Attack experience is gained by dealing any form of damage.
 +
| -
 +
|-
 +
|{{img|strength|35|35|word=1}}<br>{{img|range|35|35|word=1}}<br>{{img|magic|35|35|word=1}}<br>
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|Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills.
 +
| -
 +
|-
 +
|}
 +
''If a player dodges an attack, they receive the enemy's attack level as mitigated damage, with damage dealt as 0. For example, if you dodge a base difficulty Royal Elven Hunter, you will receive a flat 12 defense experience, since it has a level 125 attack: <math>\text{floor}(125 / 10) = 12</math>.''
 +
 
 
==Death==
 
==Death==
 
Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.
 
Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.
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'''Effectiveness of Affinities:''' Affinities increase or decrease your total effectiveness in combat. Each ability used takes an average of all styles used in an ability. For a more in-depth guide on how combat is calculated, you can view the main article here: [[In-Depth View of Combat]].
+
'''Effectiveness of Affinities:''' Affinities increase or decrease your total effectiveness in combat. Each ability used takes an average of all styles used in an ability. For a more in-depth guide on how combat is calculated, you can view the main article here: [[Combat guide|In-Depth View of Combat]].
 +
 
 
=Ability Rotation=
 
=Ability Rotation=
 
The ability rotation is where the different types of attacks come from. The rotation allows you to heavily customize your combat experience, with millions of different ability loadouts you can create.
 
The ability rotation is where the different types of attacks come from. The rotation allows you to heavily customize your combat experience, with millions of different ability loadouts you can create.
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|<center>Magic
 
|<center>Magic
 
|An unattuned magical attack that draws from the magical abilities of its caster or their equipment without favoring any elemental affinity.
 
|An unattuned magical attack that draws from the magical abilities of its caster or their equipment without favoring any elemental affinity.
|<nowiki>[[Default]]</nowiki>
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|Default ability.
 
|-
 
|-
  
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|<center>Melee
 
|<center>Melee
 
|A completely standard melee attack that benefits from no particular style or skill. It is the most basic of attacks.
 
|A completely standard melee attack that benefits from no particular style or skill. It is the most basic of attacks.
|<nowiki>[[Default]]</nowiki>
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|Default ability.
 
|-
 
|-
  
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|Put your might into a single heavy hitting crushing attack at the expense of speed and accuracy.
 
|Put your might into a single heavy hitting crushing attack at the expense of speed and accuracy.
 
|[[Crystal Mace]]
 
|[[Crystal Mace]]
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|-
 +
 +
|{{img|Shrimp Crack|25|25|word=1}}
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|<center>Melee
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|Whip it Good!
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|[[Shrimp Tail]]
 
|-
 
|-
  
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|<center>Melee
 
|<center>Melee
 
|Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash!
 
|Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash!
|[[Bestial Defender]], [[Empowered Bestial Defender]], [[Bestial Dagger]], [[mpowered Bestial Dagger]]
+
|[[Bestial Defender]], [[Empowered Bestial Defender]], [[Bestial Dagger]], [[Empowered Bestial Dagger]]
 
|-
 
|-
 
|}
 
|}

Latest revision as of 13:39, 6 June 2024

Combat UI

Combat is a game-play mechanic where players fight enemies located within increasingly more difficult zones. A beginner's guide on combat can be found on the wiki page combat guide (outdated).

There are 6 skills to level in combat; constitution, attack, strength, and defense, magic and range.

Zones

Locations

Zone Lowest Recommended Combat Levels Recommendations
Farm 0 - 20 Any Skill
Caves 10 - 30 Any Skill
City 20 - 40 Magic
Fallen Academy 30 - 60 before diff11, 90+ at diff11+ Range or Melee
Lava Maze 20 - 40 Range
Corrupted Lands 40 - 60 Melee
Valley of Giants 60 - 90 Melee
Overgrown Woods (Duo Zone) 25 - 50 Melee
Enchanted Armory (Duo Zone) 40 - 70 Magic
Elven Encampment (Duo Zone) 50 - 75 Range
Chaos Wastes (Duo Zone) 90+ Magic

Dungeons

Key Name Lowest Recommended Combat Levels Location Name Recommended Style/Gear Max Group Size
Torn Goblin Settlement Map Torn Goblin Settlement Map 30+ Goblin Settlement Any Style 3
Dark Fortress Key Dark Fortress Key 50+ Dark Fortress Any Style 3
Cursed Spade Cursed Spade 50+ Ancient Barrows Melee/Ranged 2
Castle Map Castle Map 50+ Overgrown Castle Any Style 4
Burning Feather Burning Feather 60+ Palace of Flames Range/Magic 2
Giant's Keep Key Giant's Keep Key 75+ Giant's Keep Any Style 5
Ancient Pyramid Ancient Pyramid 75+ Eye of the Storm Range 5
Elder Lockstone Elder Lockstone 75+ Elder Ruins Range 5
Ancient Maelstrom Orb Ancient Maelstrom Orb 90+ The Maelstrom Any Style 5
Rise of Info Rise of Info 99+ RISE OF INFO Any Style 50
Dwarven Research Key Dwarven Research Key Master/Legendary Gathering Gear Dwarven Research Station Master Miner 1
Heart of the Oak Heart of the Oak Master/Legendary Gathering Gear Nature Atheneum Master Forager 1
Abandoned Academy Scroll Abandoned Academy Scroll Master/Legendary Gathering Gear Abandoned Academy Base Master Fisherman 1

Elite Challenges

There are eleven types of Elite Scrolls, each one dropping from a specific area. These can be augmented, and then completed to increase certain aspects of combat. For more information, you can read the Elite Scroll Article.

Difficulties

Difficulties are the different levels in every combat zone. Every 50 waves, your difficulty will increase by 1. Increasing difficulty results in increased stats from enemies, as well as new monsters that can spawn at high difficulties. In every zone, there are Elite versions of each monster that can spawn, rewarding much more loot but being much harder to defeat.

The difficulty stops increasing once you either reach your maximum (which by default is 10, but can be increased by completing Elite Challenges) or you reach a value that you preset before entering the zone.

Every 50 waves in a zone, the loadout that is associated with the zone is reloaded, which means your food will refill, every time difficulty increases, or if you have set/reached your maximum difficulty, if your loadout contains food.

More information about which monsters you might encounter in each zone is found here.

Combat Experience

Skill Experience gained when Exp formula
Constitution Constitution Constitution experience is gained when being damaged by enemies.
Defense Defense Defense experience is gained by mitigating damage from enemies.
Attack Attack Attack experience is gained by dealing any form of damage. -
Strength Strength
Range Range
Magic Magic
Strength, Magic and Ranged experience are obtained when dealing damage with the associated skills. -

If a player dodges an attack, they receive the enemy's attack level as mitigated damage, with damage dealt as 0. For example, if you dodge a base difficulty Royal Elven Hunter, you will receive a flat 12 defense experience, since it has a level 125 attack: .

Death

Death occurs when a player's health reaches zero. The respawn timer will begin and the player must either wait for it to finish (where they will be returned to their starting difficulty with full health), or, in the case of dungeons, must hope their teammates can survive to completion.

There are no punishments for dying, other than your difficulty being reset or your dungeon ending uncompleted.

Skills

Combat skills
Constitution Constitution Constitution, in addition to the Scroll of Fortitude, is the skill that determines a player's maximum hitpoints (HP). The amount of health left can be seen next to the heart icon in the combat page.

Food can restore health inside of battle, and can provide buffs to combat for a short time.

Default auto-eat will only trigger when the missing HP is less than 3/2 the food healing amount. Change auto-eat to percent of HP remaining in settings for high healing food if max HP is too low to trigger the default setting.

Attack Attack Attack partially determines a player's accuracy and their overall effectiveness when dealing damage.
Defense Defense Defense partially determines a player's defenses and their overall effectiveness at mitigating and dodging damage.
Strength Strength Strength determines a player's effectiveness when using melee skills.
Range Range Range determines a player's effectiveness when using range skills.
Magic Magic Magic determines a player's effectiveness when using magic skills.

Mastery levels have a slight effect on combat.

Combat Statistics

There are four styles of combat that you can choose to do: melee, ranged, magic, or hybrid. Melee makes use of melee weapons (such as scimitars and daggers).

Ranged makes use of ranged weapons (such as longbows and crossbows).

Magic makes use of magic weapons (such as staffs and wands).

Hybrid utilizes 2 or more of the above skills with weapons that provide hybrid statistics (such as Shapeless Scythe, providing both STR and INT).

Player and Equipment Stats

Both your equipment and your skill levels decide how effective you are in combat. You must know how they work in order to make effective loadouts.

Offensive Stats

  • Strength (STR): Your melee offense stat. This directly translates to your melee damage output.
  • Dexterity (DEX): Your ranged offense stat. This directly translates to your ranged damage output.
  • Intelligence (INT): Your magic offense stat. This directly translates to your magic damage output.
  • Critical Hit Chance (Crit Chance): This is the chance that your attack hits critically every time you land a hit on your enemy.
  • Critical Hit Multiplier (Crit Mult): This is the value that your damage will be increased by if you land a critical hit on your enemy.
    • Example: Having a Crit Chance of 30% and a Crit Mult of 50% means that your maximum damage is increased 30% of the time by 50%.
  • Accuracy: Your accuracy is what decides your hit chance against the enemy. There are several different types of accuracy, where the types of abilities you use will be affected by those.
    • Example: Using the ability ‘fireball’ will make use of Magic Accuracy and Fire Accuracy.

Defensive Stats

  • Protection: This is your physical damage reduction. Any melee or ranged damage that an enemy hits you with will be reduced using this value.
  • Resistance: This is your magic damage reduction. Any magic damage that an enemy hits you with will be reduced using this value.
  • Agility: This value is used to calculate your dodge chance. The higher this value is, the less likely it is that an enemy will be able to hit you.

Affinities

Affinities are used in calculating your effectiveness for each subclass of combat, both for offense and defense. The best example of this is the Stygian Chestplate, which gives lots of negative offensive affinities, but lots of positive defensive affinities. This makes it very effective at tanking (absorbing lots of damage without being dealt it), but not good at DPS (damage per second). Affinities are added together from item to item (ex. a fire amulet provides +15% fire affinity, which would be added with the +35% fire affinity given by the Mantle of Flame to give a total fire affinity of +50%).


Offensive Affinities: These values are expressed in + or - percents, increasing or decreasing your effectiveness when using a certain subclass of combat.

Example: Having a positive fire affinity of +50% means you are 50% more effective at dealing fire damage.


Defensive Affinities: These values are expressed in + or - percents, increasing or decreasing your effectiveness when fighting against a certain subclass of combat.

Example: Having a negative blunt affinity of -6% means you are 6% less effective at reducing/dodging any blunt attacks towards you.


Effectiveness of Affinities: Affinities increase or decrease your total effectiveness in combat. Each ability used takes an average of all styles used in an ability. For a more in-depth guide on how combat is calculated, you can view the main article here: In-Depth View of Combat.

Ability Rotation

The ability rotation is where the different types of attacks come from. The rotation allows you to heavily customize your combat experience, with millions of different ability loadouts you can create.

Despite the name you will not actually rotate through the chosen abilities in order. Instead it is treated as a priority list. The first ability that's not on cooldown will be used.

When on the combat screen before entering combat, there is a box filled with abilities that you can choose to do. You must have an auto-style ability that has no cooldowns. You can then add other abilities. The maximum number of abilities you can have in your ability rotation can be increased by increasing your total number of combat levels. These abilities can be item-specific (meaning you must have a certain item equipped to use them), or they can be universal abilities (meaning you can always use them, no matter what). Universal abilities can be obtained by consuming skill books, which drop from dungeons.

Book Icon/Name Style Description Drop Location
Acid Splash Acid Splash
Magic
Splash an enemy with acid, heavily reducing their defenses. Ability Book
Acid Wave Acid Wave
Magic
Splash your enemies with acid, heavily reducing their defenses. Ability Book
Annihilating *Snap*
Magic
All it would take is a snap of your fingers to annihilate your targets. Awakened World Shaper
Apocalyptic Ritual Apocalyptic Ritual
Magic
Release a hellish wave of sulfuric flames to destroy nearly everything in its wake. Magic of this scale may destroy the entire enemy party, but the incredibly long incantation time leaves the caster wide open to counter attacks. Ability Book
Armor Rend Armor Rend
Melee
Tear at the enemy armor, reducing its effectiveness. Ability Book
Artillery Artillery
Range
Fire a barrage of explosive projectiles into the midst of your enemies, allowing you to deal an extreme amount of damage to multiple targets. Ability Book
Bandage Friendly Bandage Friendly
Defense
Bandage the lowest HP member of your party to heal them for 300 health over 15 seconds. Ability Book
Bestial Camouflage Bestial Camouflage
Defense
Blend into your surroundings like the predators of the forest. Empowered Bestial Defender
Bleed Bleed
Melee
Stab at your enemy and cause them to bleed. Default From Equipped Weapon
Blinding Souls Blinding Souls
Magic
Unleash some of the souls trapped in your weapon to blind your enemy. Chorus of Souls
Bulwark Bulwark
Defense
Ready yourself to defend against the next attack! Defender's Pendant
Call For Aid Call For Aid
Unknown
Summons two friendly guards to aid you in battle. Monster's Ability
Camouflage Camouflage
Defense
Wait, where did you go? Makes you harder to hit but does not inherently decrease your threat generation. Ability Book
Channel Resurrection Channel Resurrection
Magic
Use yourself as the catalyst for resurrection, sacrificing your own life force and strength to save your allies. Takes some time to fully cast. Mantle of Flame
Chef's Fury Chef's Fury
Melee
Channel your inner chef to become the most feared thing on the battlefield! Searing Ladle
Cleanse Ally Cleanse Ally
Unknown
Cleanse an ally of some debuffs. Monster's Ability
Cleave Cleave
Melee
Let loose a mighty swing to strike up to two enemies at once! Due to having to cleave through two enemies, this attack deals slightly less damage than a single target attack. Default From Equipped Weapon, Ability Book
Corrupted Soul Steal Corrupted Soul Steal
Magic
Leach the very essence of your enemies to rejuvenate yourself while infecting them with a minor amount of corruption. Chorus of Souls
Crush Crush
Melee
Use the weight of your weapon to crush your target. Default From Equipped Weapon, Ability Book
Crystal Fracture Crystal Fracture
Melee
Harness the strength of chaotic crystals to fracture your foes with an impressive crushing strike. Crystal Mace
Daze Daze
Melee
Strike your enemy and stun them momentarily to decrease their attack speed. Default From Equipped Weapon
Deadshot Stance Deadshot Stance
Range
Focus your entire being into striking true; massively decreases your ability to dodge attacks but increases your range damage output. Drains quickly. Ability Book
Deadshot Deadshot
Range
One shot, one kill. Fire a well-placed arrow at an enemy's weak spot. Hunter's Band
Defend Ally Defend Ally
Defense
Increase the defenses of an ally at the expense of your own. Ability Book
Dwarven Strike Dwarven Strike
Melee
A slow but incredibly heavy hitting blunt attack. Dwarven Hammer Necklace
Ebb Ebb
Magic
... and strike like a wave! Razorfin
Elven Deadshot Elven Deadshot
Range
What do your elven eyes see? Elven King's Longbow
Enhanced Ice Shard Enhanced Ice Shard
Magic
Launch an enhanced version of a magically hardened ice into your opponent to deal an impressive amount of piercing and ice damage. Ancient Water Amulet, Shard of Kalanahmatti
Enhanced Ice Slash Enhanced Ice Slash
Melee
Harness the power of ice to temporarily add an incredibly sharp edge to your blade. Shard of Kalanahmatti
Entangle - Thorns Entangle - Thorns
Magic
Command the staff to manifest nature's power to entangle your enemies with roots bristling with thorns. These roots are much more fragile than their unthorned counterparts. Sylvan Staff
Entangle Entangle
Magic
Command the staff to manifest nature's power to entangle your enemies with roots. Sylvan Staff
Entropic Burst Entropic Burst
Magic
All things eventually come to an end. Signet Ring
Erasing *Snap*
Range
All it would take is a snap of your fingers to erase your targets. Awakened World Shaper
Execute Execute
Melee
Executes the enemy! Deals up to 33% more damage based on the enemy's missing health, beginning at 50% target health. Slayer's Pendant
Fire Ball Fire Ball
Magic
Harness a ball of fire to throw at your enemies. Not a good idea to play catch with. Mantle of Flame, Fire Orb, Ability Book
Flamethrower Flamethrower
Magic
Fire an intense gout of flame! Mantle of Flame, Fire Orb, Ability Book
Flaming Fist: Chop
Melee
Throw a powerful chopping attack wreathed in flames. Hands of Khaast
Flaming Fist: Haymaker
Melee
Throw a powerful punch wreathed in flames. Hands of Khaast
Flaming Fist: Jab
Melee
Throw a piercing punch wreathed in flames. Hands of Khaast
Flow Flow
Melee
Flow like water... Razorfin
Forest's Embrace Forest's Embrace
Magic
Command the staff to manifest nature's power to heal yourself and your allies. Sylvan Staff
Greater Chaos Rend Greater Chaos Rend
Magic
A greater chaos melee attack. Shapeless Scythe
Greater Elven Healing Greater Elven Healing
Magic
Use nature magic to heal the lowest HP member of your party for 500 health over 30 seconds. Sylvan Staff
Greater Ice Bolt Greater Ice Bolt
Magic
Channel ancient powers to cast a nearly pure bolt of ice magic. Ancient Ring
Greater Icy Shell Greater Icy Shell
Defense
Temporarily encase yourself in a shell of magical ice, increasing protection, resistance, and defensive ice affinity at the cost of agility. Melts very very quickly! Ancient Pendant
Greater Nature Bolt Greater Nature Bolt
Magic
Channel ancient powers to cast a nearly pure bolt of nature magic. Sylvan Staff, Ancient Nature Amulet
Greater Nature's Sanctuary Greater Nature's Sanctuary
Magic
Command the staff to manifest nature's power to defend yourself and your allies. Sylvan Staff
Greater Soul Steal Greater Soul Steal
Magic
Leach the very essence of your enemies to rejuvenate yourself. Forgotten Soul
Greater Wild Slash Greater Wild Slash
Melee
Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash! Empowered Bestial Dagger
Hailstorm Hailstorm
Magic
Send a stream of hail at your enemies! Ancient Trident, Ancient Ring, Ancient Pendant
Heavy Ammo Heavy Ammo
Range
Use heavy ammo to deal additional blunt damage at the expense of lower base damage. Default from Equipped Weapon
Ice Shard Ice Shard
Magic
Launch a magically hardened ice into your opponent to deal an impressive amount of piercing and ice damage. Ability Book
Ice Trident Ice Trident
Magic
Throw a magical trident of ice! Ancient Trident
Icy Shell Icy Shell
Defense
Temporarily encase yourself in a shell of magical ice, increasing protection, resistance, and defensive ice affinity at the cost of agility. Melts very quickly! Ability Book
Impale Impale
Melee
An impaling attack that can hit up to 2 enemies at once. Default from Equipped Weapon
Infernal Cleave Infernal Cleave
Melee
An enhanced cleave attack that can hit up to 3 enemies at once. Infernal Lance
Infernal Impale Infernal Impale
Melee
An enhanced impaling attack that can hit up to 2 enemies at once. Infernal Lance
Info's Lesson Info's Lesson
Unknown
Did you know you won't survive this? Monster's Ability
Invisibility Invisibility
Defense
Actually, you're probably closer to just a little translucent, but if you claim to be invisible to sound cooler, that's okay too. Ability Book
Krakatoa Krakatoa
Magic
Kra-ka-to-ahhhh! Let loose a magical blast of fire from your head. This is definitely safe! Ability Book
Lesser Air Bolt Lesser Air Bolt
Magic
Attune your magic to air to deal additional slashing damage at the expense of lower base damage. Default from Equipped Weapon
Lesser Chaos Rend Lesser Chaos Rend
Magic
Though an imperfect copy of an attack known only to the Giant King, it is far from weak. Tear forth a new rend in reality and hope nothing is on the other side. Shapeless Scythe
Lesser Earth Bolt Lesser Earth Bolt
Magic
Attune your magic to earth to deal additional blunt damage at the expense of lower base damage. Default from Equipped Weapon
Lesser Earth Strike Lesser Earth Strike
Magic
Use the power of the earth to enhance your crushing attacks. BONK! Moss Maul
Lesser Fire Bolt Lesser Fire Bolt
Magic
Attune your magic to fire to deal additional fire damage at the expense of lower base damage. Default from Equipped Weapon
Lesser Ice Bolt Lesser Ice Bolt
Magic
Attune your magic to ice to deal additional ice damage at the expense of lower base damage. Default from Equipped Weapon
Lesser Nature Bolt Lesser Nature Bolt
Magic
Attune your magic to nature to deal additional nature damage at the expense of lower base damage. Default from Equipped Weapon
Lesser Ward Lesser Ward
Unknown
Use your focus to conjure a low-strength temporary ward, increasing protection and resistance but decreasing intellect. Monster's Ability
Lightning Bolt Lightning Bolt
Magic
Cast a bolt of lightning at your enemy! Zero Edge
Lightning Strike Lightning Strike
Melee
Strike as quick as lightning! Zero Edge
Lightning Strikes Twice Lightning Strikes Twice
Melee
Surely this is an anomaly? Zero Edge
Lightspeed Lightspeed
Magic
Channel the near infinite potential of lightning to empower yourself and reach incredible speeds, if only for a short while. Zero Edge
Magic Auto Attack Magic Auto Attack
Magic
An unattuned magical attack that draws from the magical abilities of its caster or their equipment without favoring any elemental affinity. Default ability.
Melee Auto Attack Melee Auto Attack
Melee
A completely standard melee attack that benefits from no particular style or skill. It is the most basic of attacks. Default ability.
Nature's Sanctuary Nature's Sanctuary
Magic
Manifest some of nature's power to defend yourself and deal minor nature damage to your opponent. Sylvan Staff, Ancient Nature Amulet
Obliterating *Snap*
Melee
All it would take is a snap of your fingers to obliterate your targets. Awakened World Shaper
Ocean's Wrath Ocean's Wrath
Magic
Unleash the wrath of the ocean upon your enemies! Ancient Trident
Parry This Parry This
Unknown
Ready yourself to attempt to parry the next attack! Monster's Ability
Phoenix's Flames Phoenix's Flames
Unknown
The flames of the phoenix burn brightly, if only for a short while. Monster's Ability
Piercing Ammo Piercing Ammo
Range
Use piercing ammo to deal additional piercing damage at the expense of lower base damage. Default from Equipped Weapon
Poisonous Strike Poisonous Strike
Unknown
Poison! Monster's Ability
Prepare Resurrection Prepare Resurrection
Magic
Use the latent power of the Phoenix to prepare yourself for resurrection. Takes some time to fully cast but may singe any enemy who gets close during the process. Mantle of Flame
Quick Shot Quick Shot
Range
Fire off a quick shot. Ancient Air Amulet
Range Auto Attack Range Auto Attack
Range
Fire a basic, unspecialized projectile. This projectile is fully mundane and can be fired infinitely without needing to restock. Default
Regal Might Regal Might
Defense
Harness your regal power to summon a small magical ice storm to deal minor ice damage and increase your defenses somewhat. King's Crown
Retreating Shot Retreating Shot
Range
Fire a distraction shot and retreat from the frontline temporarily, significantly reducing your threat. Ability Book
Serrated Ammo Serrated Ammo
Range
Use serrated ammo to deal additional slashing damage at the expense of lower base damage. Default from Equipped Weapon
Set Traps Set Traps
Defense
Sets a trap that significantly reduces agility of an enemy if they are hit by it. Ability Book
Sever Sever
Melee
Target a weak point and cut open an artery, does 75 damage every 2 seconds 10 times. Ancient Blood Amulet
Shapeless Cleave Shapeless Cleave
Melee
An enhanced cleave attack that can hit up to 3 enemies at once. Shapeless Scythe
Shatter Strike Shatter Strike
Melee
Put your might into a single heavy hitting crushing attack at the expense of speed and accuracy. Crystal Mace
Shrimp Crack Shrimp Crack
Melee
Whip it Good! Shrimp Tail
Shrimp Mist Shrimp Mist
Magic
Spray poison mist at up to 3 enemies, doing 750 damage over 15 seconds to each on top of your base damage. Shrimp Scepter
Shrimp Sting Shrimp Sting
Range
Throw the Shrimp Stinger at a target to poison them and deal 1500 damage over 15 seconds on top of your base damage. Shrimp Stinger
Shrimp Whip Shrimp Whip
Melee
Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage. Shrimp Tail
Skirmisher Stance Skirmisher Stance
Range
Enter a skirmish stance, increases your ability to dodge attacks but limits your range damage output. Drains quickly. Default from Equipped Weapon
Slash Slash
Melee
Use the blade of your weapon to slash at your target. Default from Equipped Weapon
Sniper Stance Sniper Stance
Range
Enter a sniper stance, decreases your ability to dodge attacks but increases your range damage output. Drains quickly. Default from Equipped Weapon
Stab Stab
Melee
Use the tip of your weapon to stab your target. Default from Equipped Weapon
Swift Shot Swift Shot
Range
Fire off a shot enhanced by the wind! Ancient Air Amulet
Tank Taunt Tank Taunt
Defense
An enhanced taunt. Significantly increases your threat and armor. Chestplate
Taunt Taunt
Defense
Taunts the enemy, significantly increasing your threat level. Ability Book, Chestplate
The Limpe Sauce The Limpe Sauce
Magic
WHERE'S THE LIMPE SAUCE?! Searing Ladle
The Ol' One-Two : 1st
Melee
Hit 'em with the ol' one-two! Modified Diving Gloves
The Ol' One-Two : 2nd
Melee
Hit 'em with the ol' one-two! Modified Diving Gloves
Titanic Strike Titanic Strike
Melee
A slow but incredibly heavy hitting blunt attack. Black Knight Titan's Helm
Triple Shot Triple Shot
Range
Quickly fire up to three arrows at the enemy party! Inherently incredibly inaccurate. Ability Book
Wailing Souls Wailing Souls
Magic
Unleash some of the souls trapped in your weapon to demoralize your enemy. Chorus of Souls
Wild Slash Wild Slash
Melee
Learn from the woodland beasts to slash your enemies with a wild and uncontrolled slash! Bestial Defender, Empowered Bestial Defender, Bestial Dagger, Empowered Bestial Dagger


Enchantments

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Healing Scroll of Healing Shield, Combat-Amulet 10 200 30 Blood, Nature, Cosmic Passive heal per tick increased by 20%. Increases health received from consumables by 10%.
Scroll of Fortitude Scroll of Fortitude Shield, Combat-Amulet 68 800 70 Blood, Chaos, Nature Increases stamina by 10.
Scroll of Force Scroll of Force Shield 79 900 80 Blood, Death, Chaos Gain 1% of your protection as strength.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).
Scroll of Reinforcement Scroll of Reinforcement Helm, Body, Legs 13 200 30 Death, Chaos, Mind Increases agility by 12.
Scroll of Protection Scroll of Protection Helm, Body, Legs 31 400 40 Air, Earth, Cosmic Increases protection by 10.
Scroll of Resistance Scroll of Resistance Helm, Body, Legs 32 400 40 Air, Fire, Cosmic Increases resistance by 10.
Scroll of Recklessness Scroll of Recklessness Helm, Body, Legs 80 1000 80 Blood, Death, Chaos Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount.
Scroll of False Equilibrium Scroll of False Equilibrium Helm, Body, Legs 81 1000 80 Blood, Death, Chaos Increases maximum damage and decreases minimum damage by 1.5%.
Scroll of Patience Scroll of Patience Body, Legs 82 1000 80 Air, Water, Death Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease.
Scroll of the Treasure Hunter Scroll of the Treasure Hunter Gloves, Boots 85 1200 100 Chaos, Nature, Cosmic Increases your chance of finding items from slain enemies by 3%.
Scroll of Prolonging Scroll of Prolonging Gloves, Boots 58 700 60 Nature, Mind Gain a 20% chance to not consume a buff stack (resulting in 25% more uses from a buff on average).
Scroll of Enlightenment Scroll of Enlightenment Gloves, Boots 73 900 70 Air, Water, Chaos, Mind Gain 1 more essence per action where essence is acquired.

See also