Ancient Trident

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Ancient Trident
Gold24,495,000
Market42,000,000
Level Required85 magic
Slotweapon
Enchantment Slots8
Attack Speed3
Offensive Stats
Crit Chance0.05
Crit Multiplier1.33
StrIntDex
961960
Offensive Affinity
MeleeMagicRange
90%135%10%
PiercingIceChaos
150%150%133%
Accuracy
MagicRange
166-22
PiercingIceChaos
8025622
Defensive Stats
ProtectionResistanceAgilityStamina
122400
Set Bonus
Wizard's Wisdom [3, 4]
Increases resistance by 10.0%. Increases intellect and magic accuracy by 2.5% and gives a 5.0% to not consume ammo when casting a Magic ability.
Ancient Ice Age [2, 4]
Increases intellect and both defensive and offensive Ice affinities by 10%. Every magic attack you hit has a 10% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by ~30% and Protection and Resistance by ~15%.
Augment
Aug BonusCost
+8.3 Magic
+9.8 intellect
+12.8 Ice
1 Frost ShardFrost Shard
10 Aqueous ChunksAqueous Chunks
3 AquamarineAquamarine
Tooltip
A weapon whose origins are lost to time; don't try using it as a fishing harpoon!

The Ancient Trident is a hybrid weapon of magic and strength that belongs to the Ancient Equipment set. When equipped, the trident gives its wielder the following abilities: Ocean's Wrath, Ice Trident, Hailstorm and Tidal Fury.

Set Bonus

As the trident is a two-handed weapon, it accounts for 2 slots of equipment using both the weapon and shield slots. Wizard Gear refers to any equipment that has the Wizard's Wisdom set bonus.

Equipped Gear Bonus Buff Description
2 (Ancient Equipment) Ancient Ice Age 1 Increases intellect and both defensive and offensive Ice affinities by 5%. Every magic attack you hit has a 5% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by -30% and Protection and Resistance by -15%.
4 (Ancient Equipment) Ancient Ice Age 4 Increases intellect and both defensive and offensive Ice affinities by 20%. Every magic attack you hit has a 20% to apply 3 stacks of Ice Prison 3, reducing an enemy's Agility by -30% and Protection and Resistance by -15%.
3 (Ancient Equipment and/or Wizard Gear) Wizard's Wisdom 1 Increases resistance by 10.0%. Increases intellect and magic accuracy by 2.5% and gives a 5.0% to not consume ammo when casting a Magic ability.
4 (Ancient Equipment and/or Wizard Gear) Wizard's Wisdom 2 Increases resistance by 20.0%. Increases intellect and magic accuracy by 5% and gives a 10.0% to not consume ammo when casting a Magic ability.

Acquisition

This tradeable weapon can be crafted:

crafting Level crafting Exp Materials
Ancient Trident
92
210,000
3 Worn Ancient Splinter Worn Ancient Splinter
2000 Elder Log Elder Log
200 Aquamarine Aquamarine
500 Mystical Driftwood Mystical Driftwood

Additionally, the trident can be earned in combat:

SourceQuantityRarityCollapseLeagues
The Shrimp God - Phase 1The Shrimp God - Phase 110.6%All
The Shrimp God - Phase 2The Shrimp God - Phase 211.25%All
Storm WatcherStorm Watcher10.571%All
Eye of the StormEye of the Storm11.667%All

Enchanting

In addition to the 8 enchant slots, the trident possesses 3 slots for Affixes.

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes CollapseEffect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See Also