Difference between revisions of "Crystal Mace"
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Revision as of 09:52, 2 February 2022
gold coin | 6,360,000 | ||||||||||
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8,799,995 | |||||||||||
Level Required | 85 attack | ||||||||||
Source | Combat | ||||||||||
Slot | Main Hand | ||||||||||
Attack Speed | 3.4s | ||||||||||
Attack Type | Crush | ||||||||||
Enchantment Slots | 8 | ||||||||||
Offensive Stats | |||||||||||
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Augment Bonus | |||||||||||
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Crystal Mace is a crush type weapon that provides high combat bonuses when in combat. It is a viable alternative to the Moss Maul despite the lower stats due to it being a one-handed weapon. An attack level of 85 is required to equip.
Crystal Mace is the first melee weapon to provide any amount of Magic Strength. Magic Strength is currently not a feature of the game and will only become a feature when Combat 2.0 Part 2 is released. There are several items which provide magic strength; King's Crown, Fire Orb, Magical Snowball and Signet Ring.
A manifested shard of chaos. If only you knew how to utilize its energy to perform magic!
Contents
How to Acquire
Crystal Mace is acquired as a drop from Chaos Wastes.
Ability
"Shatter Strike" - An attack that is 5% slower, does 30% more damage, and is 10% more accurate.
Enchanting
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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Scroll of Weakening | Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Accuracy | Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike | Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo | Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also