Difference between revisions of "Gargoyle Glaive"
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*[[Equipment]] | *[[Equipment]] | ||
+ | *[[Gargoyle Equipment]] | ||
[[Category:Gargoyle Equipment]] | [[Category:Gargoyle Equipment]] | ||
{{Navbar Items|Combat}} | {{Navbar Items|Combat}} |
Latest revision as of 09:03, 18 December 2024
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13,000,000 | |||||||||||
Level Required | 60 Strength | ||||||||||
Source | Augmenting | ||||||||||
Slot | Two-Handed | ||||||||||
Attack Speed | 3.00s | ||||||||||
Attack Type | Stab | ||||||||||
Enchantment Slots | 6 | ||||||||||
Offensive Stats | |||||||||||
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Defensive Stats | |||||||||||
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Augment Bonus | |||||||||||
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Tooltip | |||||||||||
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Gargoyle Glaive is like all Gargoyle Equipment, a rare transform possibility from researching Obsidian Equipment, it has similar stats as Runite Greatsword, the glaives attack type is stab unlike regular great swords and has a attack speed that is 0.6s faster, it gives high offensive stats while in combat. They are tradable and can be bought on the marketplace.
How to Acquire
Gargoyle Glaive is acquired as a rare transform possibility from researching Obsidian Greatsword.
Enchanting
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Weakening | Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Overhealing | Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
Scroll of Accuracy | Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike | Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo | Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also