Flamboyant Cape
Revision as of 17:00, 4 June 2024 by Spongiform (talk | contribs) (Spongiform moved page Flamboyant cape to Flamboyant Cape: Incorrect capitalisation.)
1,000,000 | |||||
2,300,000,000 | |||||
Level Required | 40 enchanting | ||||
Slot | cape | ||||
Enchantment Slots | 1 | ||||
Enchantments | Danger Zone | ||||
Augment | |||||
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Tooltip | |||||
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A Flamboyant Cape is a cloak. It requires level 40 Enchanting to equip.
How to Acquire
It is acquired through Crafting.
Crafting Level | Exp | Ingredients | |
---|---|---|---|
250x Restored Cloth 200x Lesser Cloth 150x Imbued Cloth 100x Greater Cloth 50x Major Cloth |
Enchanting
The Flamboyant Cape has one enchantment slot which is pre-enchanted with Danger Zone upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. Reduces dangerous gathering delay by 10% and during dangerous gathering encounters, reduces damage taken and increases damage done by the same amount.
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Endless Ammo | Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves | Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also