Gargoyle Daggers

From Idlescape Wiki
Revision as of 10:14, 2 February 2022 by SponBot (talk | contribs) (→‎See also: Adding category Combat Equipment)
Jump to navigation Jump to search
Gargoyle Daggers
Gargoyle Daggers
gold coin136,000
Marketplace3,000,000
Level Required40 Attack
SourceCrafting
SlotTwo Handed
Attack Speed2s
Attack TypeStab
Enchantment Slots5
Offensive Stats
AccuracyMelee Str
+35+34
Defensive Stats
StabSlashCrushMagicRange
+0+0+0+1+0
Augment Bonus
AccuracyMelee Str
+2+2
StabSlashCrushMagicRange
+0+0+0+0+0
Aug. Cost60 Mithril Bars
60 Iron Bars
15 Oak Logs
15 Willow Logs


Gargoyle Daggers is like all Gargoyle Equipment a rare augment possibility from augmenting Obsidian Equipment, it has the same stats as Runite Daggers, and gives high offensive stats while in combat. They are tradable and can be bought on the marketplace.

How to Acquire

Gargoyle Daggers is acquired as a rare augment possibility from augmenting Obsidian Daggers, they can be created on any augment.

Enchanting

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also