Elder Wand

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Elder Wand
Vendor Value27,000 Gold
RarityRare
Level60 Magic
Enchantment Slots6
SlotWeapon
Attack Speed2.2s
Offensive Stats
Crit Chance5%
Crit Multiplier1.25x
StrIntDex
0710
Offensive Affinity
MeleeMagicRange
-25%15%-25%
PiercingBluntSlashing
-90%-90%-90%
Accuracy
MeleeMagicRange
-20110-20
PiercingBluntSlashing
-8-8-8
Enchanting
Base XP720
Cost
1 Mystical DriftwoodMystical Driftwood
5 Elder LogElder Log
Augmentation
Bonus Stats
+5.5 Magic Accuracy
+3.6 Intellect
Research
SuccessFail
Mythical Runic DustMythical Runic Dust
Rare Gear ScrapsRare Gear Scraps
Crafting
CategoryMagic
Level63
Experience26,750
Description

Wand WIP

Elder Wand is a medium-fast type magic weapon that provide great combat bonuses when in combat.

How to Acquire

It is acquired via the crafting skill, recipe:

crafting Level crafting Exp Materials
Elder Wand
59
26,750
50 Elder Log Elder Log
250 Chaos Rune Chaos Rune
250 Nature Rune Nature Rune
250 Mind Rune Mind Rune
250 Cosmic Rune Cosmic Rune
15 Aquamarine Aquamarine
200 Mystical Driftwood Mystical Driftwood

Enchanting

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also