Ancient Trident

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Ancient Trident
Gold24,495,000
Market39,000,000
Level Required85 magic
Slotweapon
Enchantment Slots8
Attack Speed3
Offensive Stats
Crit Chance0.05
Crit Multiplier1.33
StrIntDex
961960
Offensive Affinity
MeleeMagicRange
90%135%10%
PiercingIceChaos
150%150%133%
Accuracy
MagicRange
166-22
PiercingIceChaos
8025622
Defensive Stats
ProtectionResistanceAgilityStamina
122400
Augment
Aug BonusAug Cost
+8.3 Magic
+9.8 intellect
+12.8 Ice
1 Frost ShardFrost Shard
16 Aqueous ChunksAqueous Chunks
30 AquamarineAquamarine
Tooltip
A weapon whose origins are lost to time; don't try using it as a fishing harpoon!

Ancient Trident is a medium-fast weapon mixing magic and strength that provide amazing combat bonuses when in combat. It is currently the best craftable two-handed magic weapon.

How to Acquire

It is acquired via the crafting skill, recipe:

Crafting Level Crafting Exp Materials
Ancient Trident
92
210,000
3 Worn Ancient Splinter Worn Ancient Splinter
2000 Elder Log Elder Log
200 Aquamarine Aquamarine
500 Mystical Driftwood Mystical Driftwood

Enchanting

List of useful Enchantments.

Scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also