Witchhunter Handgonne
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![]() | 1,263,400 | ||||||||
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![]() | 450,000,000 | ||||||||
Level Required | 75 Range | ||||||||
Slot | Weapon | ||||||||
Enchantment Slots | 7 | ||||||||
Attack Speed | 3.2 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 6.6666666666667% | ||||||||
Crit Multiplier | 1.33 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
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Augmentation | |||||||||
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Research | |||||||||
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Tooltip | |||||||||
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The Witchhunter Handgonne is an epic one-handed ranged weapon that can only be obtained as a rare transform when researching certain ranged weapons.
Researching the Witchhunter Handgonne also has a chance to transform it into the Personal Cannon.
Acquisition
There are currently three ranged weapons that can transform into the Witchhunter Handgonne through researching. Using a higher tier weapon for researching increases the base chance of a transform occurring. These weapons and their respective crafting recipes are:
Icon | Name | Skill: Level | Experience | Recipe |
---|---|---|---|---|
![]() | Reinforced Crossbow | ![]() | 19,350 | ![]() ![]() ![]() |
![]() | Arbalest | ![]() | 26,000 | ![]() ![]() ![]() |
![]() | Elder Crossbow | ![]() | 33,600 | ![]() ![]() ![]() |
Enchanting
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 3% multiplicatively. |
![]() | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
![]() | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
![]() | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.030x. |
![]() | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
![]() | weapon | 100 | Has a 3% chance to speed up attack speed by 33%. | |||
![]() | weapon | 100 | Apply poison for 1 damage per second. |
See also
ExpandCombat Equipment |
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