Throwing Javelin
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Vendor Value | 107,760 ![]() | ||||||
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Rarity | Uncommon | ||||||
Level | 50 Range | ||||||
Enchantment Slots | 5 | ||||||
Slot | Weapon | ||||||
Attack Speed | 2.5s | ||||||
Offensive Stats | |||||||
Crit Chance | 5% | ||||||
Crit Multiplier | 1.25x | ||||||
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Offensive Affinity | |||||||
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Accuracy | |||||||
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Enchanting | |||||||
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Augmentation | |||||||
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Research | |||||||
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Crafting | |||||||
Category | Range | ||||||
Level | 52 | ||||||
Experience | 18,000 | ||||||
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Tooltip | |||||||
There are records of cave-idlers long ago who stuck sharp stones to sticks to use as weapons. Maybe there’s more merit to that than expected. |
Throwing Javelin is a slow, infinitely throwable, ranged weapon that requires no ammo to function. It requires level 50 Range to equip it.
Acquisition
Throwing Javelins are tradable, players can buy and sell them at the Marketplace. It can also be crafted using the following recipe:
Icon | Name | Skill: Level | Experience | Recipe |
---|---|---|---|---|
![]() | Throwing Javelin | ![]() | 18,000 | ![]() ![]() ![]() |
Players preferring combat may not acquire a Throwing Javelin as easily as no monster, zone, challenge, or dungeon drops the weapon as a reward.
Enchanting
![]() | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
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![]() | helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
![]() | weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
![]() | weapon | 28 | 400 | 40 | Earth, Blood, Death | Increases accuracy for all physical affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Chaos, Death | Increases accuracy for all elemental affinities by 5% multiplicatively. |
![]() | weapon | 28 | 400 | 40 | Blood, Mind, Death | Increases accuracy for all three combat styles by 3% multiplicatively. |
![]() | cape, weapon | 29 | 400 | 40 | Mind, Chaos, Nature | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
![]() | cape, weapon | 35 | 500 | 50 | Water, Mind, Chaos | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
![]() | weapon | 52 | 600 | 60 | Cosmic, Blood, Chaos, Death | Increases critical chance by an additive +1.5% and critical multiplier by an additive +0.03x. |
![]() | shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +5 damage per tick. |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% |
![]() | shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. |
![]() | weapon | 100 | Has a 3% chance to speed up attack speed by 33%. | |||
![]() | weapon | 100 | Apply poison for 1 damage per second. |
See also