Difference between revisions of "Flamboyant Cape"
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{{AutoInfobox|Flamboyant Cape}} | {{AutoInfobox|Flamboyant Cape}} | ||
| − | A '''Flamboyant Cape''' is a piece of equipment that can be equipped to the cape slot that aids the playing in dangerous gathering encounters and gathering dungeons. It requires level 40 [[Enchanting]] to equip. | + | A '''Flamboyant Cape''' is a piece of equipment that can be equipped to the cape slot that aids the playing in [[Dangerous Encounters|dangerous gathering encounters]] and gathering dungeons. It requires level 40 [[Enchanting]] to equip. |
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| + | Wearing the '''Flamboyant Cape''' gives the player an extra 50% chance of a dangerous encounter occurring while gathering in dangerous locations, a gathering delay reduction of 10%, and a 1 in 25 chance to have an elite variant of the monster simulated instead. This can result in better mob drops at the cost of more time spent delayed while gathering. | ||
==How to Acquire== | ==How to Acquire== | ||
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| rowspan = 7 |<center>60 | | rowspan = 7 |<center>60 | ||
| rowspan = 7 |<center>20,250 | | rowspan = 7 |<center>20,250 | ||
| − | | | + | |300 {{img|Rough Cloth|30|word=1}} |
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|250 {{img|Restored Cloth|30|word=1}} | |250 {{img|Restored Cloth|30|word=1}} | ||
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==Enchanting== | ==Enchanting== | ||
| − | '''Flamboyant Cape''' has one enchantment slot which is pre-enchanted with Danger Zone upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. Reduces dangerous gathering delay by 10% and during dangerous gathering encounters, reduces damage taken and increases damage done by the same amount. | + | '''Flamboyant Cape''' has one enchantment slot which is pre-enchanted with [[Danger Zone]] upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. Reduces dangerous gathering delay by 10% and during dangerous gathering encounters, reduces damage taken and increases damage done by the same amount. The enchantment can be replaced but there is no way to re-enchant the cape with Danger Zone when this is done. |
{{Enchantments|Cape}} | {{Enchantments|Cape}} | ||
Revision as of 23:54, 7 December 2024
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| Vendor Value | 1,000,000 | ||||
|---|---|---|---|---|---|
| Rarity | Rare | ||||
| Level | 40 Enchanting | ||||
| Enchantment | Danger Zone | ||||
| Enchantment Level | 1 | ||||
| Enchantment Slots | 1 | ||||
| Slot | Cape | ||||
| Enchanting | |||||
| Base XP | 320 | ||||
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| Augmentation | |||||
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| Research | |||||
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| Crafting | |||||
| Category | Skilling | ||||
| Level | 60 | ||||
| Experience | 20,250 | ||||
| Tooltip | |||||
A bright, flamboyant cape designed to catch the eye of monsters. Increases your combat ability in dangerous gathering encounters and gathering dungeons. | |||||
A Flamboyant Cape is a piece of equipment that can be equipped to the cape slot that aids the playing in dangerous gathering encounters and gathering dungeons. It requires level 40 Enchanting to equip.
Wearing the Flamboyant Cape gives the player an extra 50% chance of a dangerous encounter occurring while gathering in dangerous locations, a gathering delay reduction of 10%, and a 1 in 25 chance to have an elite variant of the monster simulated instead. This can result in better mob drops at the cost of more time spent delayed while gathering.
How to Acquire
It is acquired through Crafting.
| Materials | |||
|---|---|---|---|
|
300 Rough Cloth
| ||
250 Restored Cloth
| |||
200 Lesser Cloth
| |||
150 Imbued Cloth
| |||
100 Greater Cloth
| |||
50 Major Cloth
|
Enchanting
Flamboyant Cape has one enchantment slot which is pre-enchanted with Danger Zone upon creation. Danger Zone increases the chance of a dangerous encounter by 50%. Reduces dangerous gathering delay by 10% and during dangerous gathering encounters, reduces damage taken and increases damage done by the same amount. The enchantment can be replaced but there is no way to re-enchant the cape with Danger Zone when this is done.
Scroll |
Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|
Scroll of Endless Ammo |
Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also

Rough Cloth
Restored Cloth
Lesser Cloth
Imbued Cloth
Greater Cloth
Major Cloth
Scroll of Endless Ammo
Fishtail
Razorfin
Bestial Dagger
Empowered Bestial Dagger
Log Maul
Bronze Full Helm
Iron Full Helm
Obsidian Full Helm
Mithril Full Helm
Adamantite Full Helm
Runite Full Helm
Stygian Full Helm
King's Crown
Festive Shroud
Decayed Cloak
Bestial Shawl
Mantle of Flame
Blademaster's Shroud
Royal Banner
Bronze Breastplate
Bronze Chainmail
Iron Breastplate
Iron Chainmail
Obsidian Breastplate
Obsidian Chainmail
Mithril Breastplate
Mithril Chainmail
Adamantite Breastplate
Adamantite Chainmail
Runite Breastplate
Runite Chainmail
Stygian Breastplate
Stygian Chainmail
Gargoyle Chainmail
Bronze Plate Leggings
Iron Plate Leggings
Obsidian Plate Leggings
Mithril Plate Leggings
Adamantite Plate Leggings
Runite Plate Leggings
Stygian Plate Leggings
Gargoyle Legs
Shrimp Greaves
Gargoyle Shield
Magical Snowball
Fire Orb
Bestial Defender
Empowered Bestial Defender
Bronze Gloves
Iron Gloves
Obsidian Gloves
Mithril Gloves
Adamantite Gloves
Runite Gloves
Stygian Gloves
Naga's Bracelet
Titanic Gauntlet
Awakened World Shaper
Ancient Nature Amulet
Ancient Fire Amulet
Ancient Water Amulet
Ancient Blood Amulet
Ancient Air Amulet
Ancient Chaos Amulet
Corrupted Ring
Golem Ring
Signet Ring
Santa Hat
Snowman Head
Tophat