Difference between revisions of "Shrimp Tail"
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(WHY IS THERE SO MUCH MISSING!!!!! all of the weapons and armor for the shrimp stuff) |
LilMissMDK (talk | contribs) (Grammar, punctuation and capitalization edits. Added links to Shrimp Weapons. Added a crafting table. See Also includes link to Mantis Shrimp Armor and Shrimp Armor. Added to Shrimp Weapons category.) |
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{{AutoInfobox}} | {{AutoInfobox}} | ||
− | ''' | + | The '''Shrimp Tail''' is one of the three Shrimp Weapons that can drop from [[The Maelstrom]] dungeon, which is accessible by the [[Ancient Maelstrom Orb]]. It may also be found in the [[Beyond the Edge]] dungeon, otherwise it is [[Crafting|craftable]]. The Shrimp Tail is the [[Melee Guide|Melee]] weapon of the [[:Category:Shrimp Weapons|Shrimp Weapons]] set, the other two being the [[Shrimp Scepter]] for [[Magic]] users and the [[Shrimp Stinger]] for [[Range]] players. They are often paired with the [[:Category:Mantis Shrimp Armor|Mantis Shrimp Armor]] set consisting of the [[Mantis Shrimp Helm]], [[Mantis Shrimp Greaves]], [[Mantis Shrimp Carapace]], [[Mantis Shrimp Shell]] and lastly the [[Mantis Shrimp Gauntlets]]. |
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==Ability== | ==Ability== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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− | == | + | |
− | + | ==Acquisition== | |
+ | |||
+ | The Shrimp Tail is a rare drop from [[The Maelstrom]] or "[[Beyond the Edge]]" dungeon. | ||
+ | |||
+ | {| class="wikitable sortable mw-collapsible mw-collapsed hover-highlight" | ||
+ | ! class="unsortable" |<img src="https://www.play.idlescape.com/images/ui/crafting_icon.png" alt="Shrimp Tail" width="42"> | ||
+ | !Crafting | ||
+ | Level | ||
+ | !Crafting | ||
+ | Experience | ||
+ | !Materials | ||
+ | ! class="unsortable" | | ||
+ | |- | ||
+ | |{{img|Shrimp Tail|42}} | ||
+ | |92 | ||
+ | |120,000 | ||
+ | |300 [[Chaotic Crystal]]<br>1 [[Void-Blessed Shrimp]]<br>150 [[Shrimp Scraps]]<br>1 [[Shrimp Eye]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
==Enchanting== | ==Enchanting== | ||
+ | |||
{{Enchantments|Weapon}} | {{Enchantments|Weapon}} | ||
− | ==See | + | |
+ | ==See Also== | ||
*[[Equipment]] | *[[Equipment]] | ||
+ | *[[:Category:Mantis Shrimp Armor|Mantis Shrimp Armor Set]] | ||
+ | *[[:Category:Shrimp Armor|Shrimp Armor Set]] | ||
+ | |||
[[Category:Rare Equipment]] | [[Category:Rare Equipment]] | ||
[[Category:Ability Equipment]] | [[Category:Ability Equipment]] | ||
− | + | [[Category:Shrimp Weapons]] | |
{{Navbar Items|Combat}} | {{Navbar Items|Combat}} |
Latest revision as of 19:26, 10 April 2025
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![]() | 12,000,000 | ||||||||
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![]() | 98,000,000 | ||||||||
Level Required | 85 strength | ||||||||
Slot | weapon | ||||||||
Enchantment Slots | 8 | ||||||||
Attack Speed | 2.3 | ||||||||
Offensive Stats | |||||||||
Crit Chance | 0.05 | ||||||||
Crit Multiplier | 1.5 | ||||||||
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Offensive Affinity | |||||||||
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Accuracy | |||||||||
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Defensive Stats | |||||||||
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Set Bonus | |||||||||
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Augment | |||||||||
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Tooltip | |||||||||
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The Shrimp Tail is one of the three Shrimp Weapons that can drop from The Maelstrom dungeon, which is accessible by the Ancient Maelstrom Orb. It may also be found in the Beyond the Edge dungeon, otherwise it is craftable. The Shrimp Tail is the Melee weapon of the Shrimp Weapons set, the other two being the Shrimp Scepter for Magic users and the Shrimp Stinger for Range players. They are often paired with the Mantis Shrimp Armor set consisting of the Mantis Shrimp Helm, Mantis Shrimp Greaves, Mantis Shrimp Carapace, Mantis Shrimp Shell and lastly the Mantis Shrimp Gauntlets.
Contents
Ability
Ability Name/Icon | Style | Description |
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Whip a target to poison them and deal 1500 damage over 15 seconds on top of your base damage. | |
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Whip it Good! |
Acquisition
The Shrimp Tail is a rare drop from The Maelstrom or "Beyond the Edge" dungeon.
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Crafting
Level |
Crafting
Experience |
Materials | Expand |
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Enchanting
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Slot | Level | Silver Amount | Rune Amount | Runes | CollapseEffect per scroll |
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Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
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Weapon | 11 | 200 | 30 | Air, Water, Death | Heal for 1% of overkill damage on a target. |
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Weapon | 28 | 400 | 40 | Blood, Death, Mind | Increases accuracy for all three combat styles by 3% multiplicatively. |
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Weapon | 52 | 600 | 60 | Blood, Death, Chaos, Cosmic | Increases critical chance and damage multiplier by 2.5%. |
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Cape, Weapon | 29 | 400 | 40 | Chaos, Nature, Mind | Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms. |
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Cape, Weapon | 35 | 500 | 50 | Water, Chaos, Mind | Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also
ExpandCombat Equipment |
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