Wand of the Phoenix |
| Vendor Value | 6,000,000  |
|---|
| Rarity | Epic |
|---|
| Level | 75 Magic |
|---|
| Enchantment Slots | 7 |
|---|
| Slot | Weapon |
|---|
| Attack Speed | 2.5s |
|---|
|
| Crit Chance | 5% |
|---|
| Crit Multiplier | 1.25x |
|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 980 |
|---|
|
|
|
|
|
|
| Category | Magic |
|---|
| Level | 75 |
|---|
| Experience | 32,750 |
|---|
|
|
A wand cradling a dormant Phoenix egg. Its innate heat and magical properties make it an exceptional weapon in the right hands. |
The Wand of the Phoenix is a one-handed magic weapon that makes up part of the Flame Set.
Set Bonus
- Wielding the Wand of the Phoenix without the rest of the Flame Set, activates a set bonus known as Phoenix's Flame. This bonus allows a 15% chance to be resurrected after suffering a fatal blow. Upon resurrection, the adventurer will receive a Resurrection Sickness debuff which causes reduced healing, offensive, and defensive stats during battle.
- By equipping the Wand of the Phoenix together with the Mantle of Flame, the Phoenix's Flame ability is increased to 30%. Upon resurrection, the adventurer will receive a Resurrection Sickness debuff which causes reduced healing, offensive, and defensive stats during battle.
- Wearing 3 items from the Flame Set activates a Master of Flames set bonus. This bonus increases intellect and both defensive and offensive fire affinities by 7.5%. It doubles the damage over time of the Master of Flames ability.
- By equipping the entire 4 piece Flame Set, the Master of Flames set bonus increases intellect and both defensive and offensive fire affinities by 15%. It doubles the damage over time of the Master of Flames ability.
Abilities
The Mantle of Flame provides access to additional magical combat abilities when worn:
- Fireball: "Harness a ball of fire to throw at your enemies. not a good idea to play catch with."
- Master of Flames: "Burns your enemies with little up front damage, but a lingering effect."
Acquisition
This Marketplace wand can be crafted.
Enchanting
Although the wand comes pre-enchanted, it can be disenchanted and re-enchanted. However doing so may disrupt the set bonus.
| Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See Also