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Witchhunter Handgonne |
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| Yes |
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Level Required | 75 range |
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Slot | weapon |
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Enchantment Slots | 7 |
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Attack Speed | 3.2 |
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Crit Chance | 0.066666666666667 |
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Crit Multiplier | 1.33 |
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A weapon that combines the ranged prowess of the elves with the technical ingenuity of the dwarves. A true breakthrough! Can technically be fired one handed. |
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The Witchhunter Handgonne is a 1-handed ranged weapon acquired by random chance when researching the Elder Crossbow.
Enchanting
List of useful Enchantments.
Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also