Witchhunter Handgonne

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Witchhunter Handgonne
Vendor Value1,263,400 Gold
RarityEpic
Level75 Range
Enchantment Slots7
SlotWeapon
Attack Speed3.2s
Offensive Stats
Crit Chance6.667%
Crit Multiplier1.33x
StrIntDex
00142
Offensive Affinity
MeleeMagicRange
-25%-25%5%
PiercingBluntSlashing
11%22%-25%
Accuracy
MeleeMagicRange
-24-24178
PiercingBluntSlashing
19212822
Defensive Stats
ProtectionResistanceAgilityStamina
00-120
Abilities
Fire Handgonne. Pew!
Artillery. Fire a barrage of explosive projectiles into the midst of your enemies, allowing you to deal an extreme amount of damage to multiple targets.
Mortar. Lob an indirect explosive shot into the midst of your enemies. The shrapnel make it hard to miss, but damage might be spread thin.
Grapeshot. Fire a spray of smaller projectiles. Hard to miss, but lots of variance in damage. The smaller pellets can easily cause bleeds even if they do not deal a ton of up front damage.
Hot Shot. Use an excessive amount of powder to overcharge this shot.
Prepare Volley. Prepare yourself to unleash your next shots with enhanced damage, at the cost of agility. Drains very quickly!
Enchanting
Base XP980
Cost
2 Experimental AmmoExperimental Ammo
1 Stygian BarStygian Bar
10 Elder LogElder Log
1 Reactive PowderReactive Powder
Augmentation
Bonus Stats
+9 Range Accuracy
+7.1 Dexterity
Research
SuccessFail
Mythical Runic DustMythical Runic Dust
Illegal Gun PartsIllegal Gun Parts
Epic Gear ScrapsEpic Gear Scraps
Transforms fromTransforms to
4/10k ArbalestArbalest
0.2% Elder CrossbowElder Crossbow
3.3/10k Reinforced CrossbowReinforced Crossbow
0.167% Personal CannonPersonal Cannon
Tooltip

A weapon that combines the ranged prowess of the elves with the technical ingenuity of the dwarves. A true breakthrough! Can technically be fired one handed.

The Witchhunter Handgonne is a 1-handed ranged weapon acquired by random chance when researching the Elder Crossbow.

Enchanting

scrollcrafting Scroll Slot Level Silver Amount Rune Amount Runes Effect per scroll
Scroll of Weakening Scroll of Weakening Helm, Body, Legs, Shield, Weapon 4 100 20 Air, Fire, Mind Decreases the level requirements of the item by 1.
Scroll of Overhealing Scroll of Overhealing Weapon 11 200 30 Air, Water, Death Heal for 1% of overkill damage on a target.
Scroll of Accuracy Scroll of Accuracy Weapon 28 400 40 Blood, Death, Mind Increases accuracy for all three combat styles by 3% multiplicatively.
Scroll of Critical Strike Scroll of Critical Strike Weapon 52 600 60 Blood, Death, Chaos, Cosmic Increases critical chance and damage multiplier by 2.5%.
Scroll of Endless Ammo Scroll of Endless Ammo Cape, Weapon 29 400 40 Chaos, Nature, Mind Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles, melee whetstones, and magic charms.
Scroll of Rune Reserves Scroll of Rune Reserves Cape, Weapon 35 500 50 Water, Chaos, Mind Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost).

See also