Witchhunter Handgonne |
| Vendor Value | 1,263,400  |
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| Rarity | Epic |
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| Level | 75 Range |
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| Enchantment Slots | 7 |
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| Slot | Weapon |
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| Attack Speed | 3.2s |
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| Crit Chance | 6.667% |
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| Crit Multiplier | 1.33x |
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A weapon that combines the ranged prowess of the elves with the technical ingenuity of the dwarves. A true breakthrough! Can technically be fired one handed. |
The Witchhunter Handgonne is an epic 1-handed ranged weapon that can only be obtained as a rare transform when researching certain ranged weapons.
Researching the Witchhunter Handgonne also has a chance to transform it into the Personal Cannon.
Acquisition
There are currently 3 ranged weapons that can transform into the Witchhunter Handgonne through researching. Using a higher tier weapon for researching increases the base chance of a transform occurring.
| Icon | Name | Skill: Level | Experience | Recipe |
|---|
 | Reinforced Crossbow | Crafting (Range): 43 | 19,350 | x1,500, x9, x300 |
 | Arbalest | Crafting (Range): 53 | 26,000 | x300, x10, x1,500 |
 | Elder Crossbow | Crafting (Range): 63 | 33,600 | x300, x1,500, x12 |
Enchanting
| Effect per scroll |
Scroll of Weakening |
Helm, Body, Legs, Shield, Weapon |
4 |
100 |
20 |
Air, Fire, Mind |
Decreases the level requirements of the item by 1. |
Scroll of Overhealing |
Weapon |
11 |
200 |
30 |
Air, Water, Death |
Heal for 1% of overkill damage on a target. |
Scroll of Accuracy |
Weapon |
28 |
400 |
40 |
Blood, Death, Mind |
Increases accuracy for all three combat styles by 3% multiplicatively. |
Scroll of Critical Strike |
Weapon |
52 |
600 |
60 |
Blood, Death, Chaos, Cosmic |
Increases critical chance and damage multiplier by 2.5%. |
Scroll of Endless Ammo |
Cape, Weapon |
29 |
400 |
40 |
Chaos, Nature, Mind |
Gain a 17% chance to not consume ammo (resulting in 20% more uses from each ammo piece on average). Works on ranged projectiles,
melee whetstones, and magic charms. |
Scroll of Rune Reserves |
Cape, Weapon |
35 |
500 |
50 |
Water, Chaos, Mind |
Gain a 33% chance to not consume runes when using abilities (resulting in 50% more ability uses for the same rune cost). |
See also