Book of Death
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| Vendor Value | 6,000,000 | ||||||||
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| Rarity | Epic | ||||||||
| Level | 75 Magic | ||||||||
| Enchantment Slots | 7 | ||||||||
| Slot | Shield | ||||||||
| Offensive Stats | |||||||||
| Crit Chance | 5% | ||||||||
| Crit Multiplier | 1.25x | ||||||||
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| Offensive Affinity | |||||||||
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| Accuracy | |||||||||
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| Defensive Stats | |||||||||
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| Abilities | |||||||||
| Set Bonus | |||||||||
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| Enchanting | |||||||||
| Base XP | 980 | ||||||||
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| Augmentation | |||||||||
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| Research | |||||||||
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| Crafting | |||||||||
| Category | Magic | ||||||||
| Level | 75 | ||||||||
| Experience | 45,250 | ||||||||
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| Tooltip | |||||||||
It has a powerful toxic aura. Just touching it feels like breaking a taboo, but great power is often found in such things. | |||||||||
The Book of Death is an Epic-tier off-hand item worn on the shield slot. It requires 75 Magic to equip.
Contents
Set Bonus
When equipped, the Book of Death provides one count to the set bonuses Wizard's Wisdom and Living Death.
- Wizard's Wisdom [3, 4]: Increases resistance by 10.0%. Increases intellect and magic accuracy by 2.5% and gives a 5.0% to not consume ammo when casting a Magic ability.
- Living Death [3, 4, 6]: Increases offensive and defensive Poison affinities by 25%. Increases de/buffs given to enemies by 2. Increases damage dealt by DOTs by 150%. Decreases delay between DOT ticks by 25%. Counteracts the damage malus from Swift Agony based on missing health percentage; the malus is reduced by 1% for every 1% of health missing starting at 75% health and completely negated at 25% health remaining.
For information about the various equipment statistics and affinities, see Combat.
Acquisition
Book of Death is tradeable at the Marketplace. The shield can also be crafted using Necromancer's Remains, which are obtained from the Ancient Barrows dungeon.
| Icon | Name | Skill: Level | Experience | Recipe |
|---|---|---|---|---|
![]() | Book of Death | 45,250 | x4, x15, x50, x1,000, x1,000, x1,000, x200 |
Enchanting
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
|---|---|---|---|---|---|---|
| helm, body, legs, shield, weapon | 1 | 25 | 10 | Air, Fire, Mind | Decreases the level requirements of the item by 1. | |
| shield, combat-talisman | 10 | 200 | 30 | Blood, Cosmic, Nature | Increases health received from consumables by 10%. | |
| helm, body, legs, shield, combat-talisman | 26 | 400 | 40 | Earth, Blood, Chaos | Increases your threat by 20%. | |
| shield, weapon | 53 | 900 | 80 | Blood, Chaos, Death | Increases Damage over Time tick damage by 5%, capping at +50 damage per tick. | |
| shield, combat-talisman | 68 | 800 | 70 | Blood, Chaos, Nature | Increases stamina by 10. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your protection as strength. Reduces protection by half of the gained strength. Caps at 100%. | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your agility as dexterity. Reduces agility by half of the gained dexterity. Caps at 100% | |
| shield, weapon | 79 | 900 | 80 | Blood, Chaos, Death | Gain 1% of your resistance as intellect. Reduces resistance by half of the gained intellect. Caps at 100% | |
| shield | 100 | Decreases damage by and reflects 10% of damage back onto the attacker. Caps at 50%. |
See Also








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