Difference between revisions of "Obsidian Chainmail"
Jump to navigation
Jump to search
m (Adding img template to infobox + minor spell fixes) |
m (→See also: Adding category Combat Equipment) |
||
Line 33: | Line 33: | ||
[[Category:Obsidian Equipment]] | [[Category:Obsidian Equipment]] | ||
− | {{Navbar Items| | + | {{Navbar Items|Combat}} |
+ | [[Category:Combat Equipment]] |
Revision as of 10:07, 2 February 2022
gold coin | 116,000 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
124,888 | |||||||||||
Level Required | 20 Defense | ||||||||||
Source | Drop from Black Knight | ||||||||||
Slot | Chest | ||||||||||
Enchantment Slots | 5 | ||||||||||
Defensive Stats | |||||||||||
| |||||||||||
Augment Bonus | |||||||||||
| |||||||||||
|
Obsidian Chainmail is body armor that provides some defensive bonuses when in combat. It requires 20 defense to equip.
How to Acquire
It can be obtained as a rare drop from black knights in the City.
Enchanting
List of useful Enchantments.
Scroll | Slot | Level | Silver Amount | Rune Amount | Runes | Effect per scroll |
---|---|---|---|---|---|---|
Scroll of Weakening | Helm, Body, Legs, Shield, Weapon | 4 | 100 | 20 | Air, Fire, Mind | Decreases the level requirements of the item by 1. |
Scroll of Reinforcement | Helm, Body, Legs | 13 | 200 | 30 | Death, Chaos, Mind | Increases agility by 12. |
Scroll of Protection | Helm, Body, Legs | 31 | 400 | 40 | Air, Earth, Cosmic | Increases protection by 10. |
Scroll of Resistance | Helm, Body, Legs | 32 | 400 | 40 | Air, Fire, Cosmic | Increases resistance by 10. |
Scroll of Recklessness | Helm, Body, Legs | 80 | 1000 | 80 | Blood, Death, Chaos | Additively increases offensive magic, range, and melee affinity by 2.0% but reduces the respective defensive affinities by the same amount. |
Scroll of False Equilibrium | Helm, Body, Legs | 81 | 1000 | 80 | Blood, Death, Chaos | Increases maximum damage and decreases minimum damage by 1.5%. |
Scroll of Patience | Body, Legs | 82 | 1000 | 80 | Air, Water, Death | Slower abilities and attacks receive a maximum damage bonus scaling on attack speed. Scales off of ability speed, capping at 50% increase or decrease. |
See also